![]() ![]() Furthermore, gamification in healthcare is being used for a variety of purposes, including medication & chronic illness management, well-being & fitness, physiotherapy, child improvement, and recovery, which is an important factor expected to boost the healthcare gamification market growth in healthcare sectors. One of the major advantages of healthcare gamification is people are increasingly adopting fitness and wellness apps that are available for free these apps allow users to communicate directly with physicians and other medical professionals, which is expected to fuel the growth of the healthcare gamification market during the forecast period. ![]() The adoption of wellness apps and wearables with gaming features is clear evidence that people like them. Following extensive research, the developers implemented the use of gamification in the healthcare sector. Furthermore, gamification is an important feature in designing websites and apps that can motivate people to meet personal challenges, which helps the user track the progress of their task in a more fun designing-like manner. It has been shown to be effective because it taps into people's natural desire for competition and achievement. Gamification is the process of incorporating a game or game-like element into a task to increase participation in the event. Global Healthcare Gamification Market Synopsis Global Healthcare Gamification Market Analysis The global healthcare gamification market size was $ 3,260 million in 2021 and is predicted to grow with a CAGR of 11.0%, by generating a revenue of $9,040.9 million by 2031.
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